mscreen
Hi folks,
I would like to introduce a little python library I’ve been working on my spare time to help TDs and TAs to draw OpenGL primitives in Maya viewport for debugging purposes and/or non-critical tools (adding graphics as hints on tools and what not).
Instead of me writing a wall of text I recorded a short video showing the main features in action.
The source code of mscreen
is available
on GitHub, and released under the MIT license. There’s also some technical docs
at https://www.cesarsaez.me/mscreen.
I hope you like it, enjoy 😃